Index

The Overlord

You crave control. You deserve it. You'll itch until everyone answers to you.

GoalTake over
BoonForce of personality
BaneCan't compromise or show humility
CatnipClaim authority over the weak, seize available leverage
ManiaTake control of your vicinity by any means necessary
SetupWhat do you already command, and how are you known?
GroundingWhose wisdom do you trust? Who do you fear? Who are you protecting?
FlairCape and shoulder pads / Muscles and teeth / Armor and lance
OpusMind-control ray / Laser launcher / Amps and speakers
FiendSilent hulk / Squawking advisor / Venomous sneak

Risk Reward

Sketch a map of your setting divided into territories. (Continent of states? College of departments?) You can assign ownership of territories to yourself or your foes as a Move consequence. When you gain a territory, decide:

Take Me to Your Leader

When you enter a territory, decide who is the highest authority, if any, and what it would take to replace them. Ex:

Balancing Act

Whenever you roll for a Move, if the result is equal to or less than the total territories you command, you get an extra problem somewhere in your empire. (In a shorter game, compare to double your total territories.) Ex:

Assassinate

When you murder a powerful rival, describe it like a horror movie, and roll plus Bio, Eng, Soc, or Ath.

How is your method unique?

10+: You kill them, and choose 1:

7-9: You kill them, and choose 1:

6-: You kill them, and choose 1:

Iron Stakes

When you enter a contest (whether sporting, violent, philosophical), define an equivalent ante for each side, which must come true by choice or by fate.

Escalating Power

As a Move reward, you can increase existing Assets and make their bonus bigger, representing things like armies, heavy weapons, and political webs. As a Move punishment, you might have them rebel or backfire and turn into a negative Asset of the same value.